Interactive 3D web experiences
Your content. A space to explore.
We turn your photos and videos into branded, interactive web experiences.



- 01 Frame Your existing photos and videos
- 02 Fold Arranged in a branded space
- 03 Space Explored in the browser
01 Featured project
Portfolio prototype
Discover Georgia
A walkable 3D video exhibition that runs in the browser. Visitors cross a domed rotunda and step into three rooms, each built around screens for footage of one destination.
Opens the full prototype in a new tab. It streams video and needs WebGL. So far it has been tested only in desktop Chrome and in Chrome's phone emulation.
Three destination areas
Each room has its own architecture, invented for the exhibition and only themed to its place. None of them is a reconstruction of the real location. As in the lobby image, the screens show a placeholder, not the prototype's footage.
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Svaneti The Towers
Freestanding schist towers stand on a slate floor under a coffered skylight. Two of them frame the main screen.
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Gergeti The Ascent
Tuff ravine walls rise around a processional stair with light lines in its handrails. The summit screen sits under a slit window.
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Tbilisi The River
A water channel runs under a steel-and-glass diagrid vault, crossed by a glass footbridge. A carved timber balcony hangs on a stone cliff.
What the prototype does
- Walk and look. W A S D or the up and down arrows to walk; the left and right arrows or a drag to look around. On touch screens, a stick to walk and a drag to look.
- Sit and watch. Each room has a bench with two viewing angles.
- Choose clips. A dock in each room selects clips and plays or pauses them. Video is letterboxed, never stretched.
- Load only what is needed. Every clip has a desktop and a mobile version, and only the room you are in streams.
- Respect motion settings. With reduced motion turned on, camera moves become short cuts.
- Generated materials. Stone, timber and plaster textures are generated in code. There are no photographic textures.
02 Possible applications
Concepts, not client work
Where the format could go next
Three directions the same approach could take. They are possibilities, not completed projects.
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Branded exhibitions
A brand's campaign photography and film, shown in a space designed around its identity rather than on a scrolling page.
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Destination showcases
A hotel, region or attraction presented as rooms to walk through, built from the footage it already has.
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Interactive showrooms
Product photography and video arranged along a route, so visitors can move between items at their own pace.
03 How a project starts
Start with what you already have
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01
Review your goal and media
We look at what you want the experience to do and at the photographs and videos you already have, and check what they can support.
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02
Agree on a focused prototype
Together we choose one space, the media it shows and what visitors should be able to do there, and keep the first version small.
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03
Build, test and refine
We build the experience, test it on the devices that matter to you, and refine it with your feedback until it is ready to share.
Scope, timing and supported devices are agreed for each project after the first review.
04 Contact
Discuss a project
Send a short note about your project. It helps to include:
- Your business
- The intended use
- The photographs or videos you already have
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